using UnityEngine;
using System.Collections;

public class Perdeu : MonoBehaviour 
{
	private GameObject bg;
	private GameObject menu;
	
	void Start ()
	{
		this.bg = new GameObject("BG", typeof(BG_Perdeu));
		this.menu = new GameObject("Menu", typeof(P_Menu));
	}
	
	void Update ()
	{
	
	}
}
